Commit 6f10fbe2 authored by Marius Rackwitz's avatar Marius Rackwitz

Revert "[Examples] Add an sample app 'Mixed Example' to Alamofire"

This reverts commit 71fd34d2bc25162a2f40be117d7bf86fb99dd185.
parent e2e46193
...@@ -4,9 +4,6 @@ ...@@ -4,9 +4,6 @@
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</FileRef>
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//
// AppDelegate.swift
// Mixed Example
//
// Created by Marius Rackwitz on 07/12/14.
// Copyright (c) 2014 CocoaPods. All rights reserved.
//
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
// Override point for customization after application launch.
return true
}
func applicationWillResignActive(application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
func applicationDidEnterBackground(application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(application: UIApplication) {
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}
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],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
\ No newline at end of file
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>org.cocoapods.$(PRODUCT_NAME:rfc1034identifier)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>
//
// Use this file to import your target's public headers that you would like to expose to Swift.
//
#import <AFNetworking/AFNetworking.h>
//
// ViewController.swift
// Mixed Example
//
// Created by Marius Rackwitz on 07/12/14.
// Copyright (c) 2014 CocoaPods. All rights reserved.
//
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
source 'https://github.com/CocoaPods/Specs.git' source 'https://github.com/CocoaPods/Specs.git'
workspace 'Examples.xcworkspace' workspace 'Examples.xcworkspace'
xcodeproj 'iOS Example.xcodeproj'
target 'iOS Example' do target 'iOS Example' do
xcodeproj 'iOS Example.xcodeproj'
platform :ios, '8.0' platform :ios, '8.0'
use_frameworks! use_frameworks!
pod 'Alamofire', :path => '.' pod 'Alamofire', :path => '.'
end end
target 'Mixed Example' do
xcodeproj 'Mixed Example.xcodeproj'
platform :ios, '8.0'
pod 'Alamofire', :path => '.'
pod 'AFNetworking'
end
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