Commit 3044fff8 authored by Davis King's avatar Davis King

Improved the depth testing for the perspective_display.

parent acca22a9
...@@ -5722,14 +5722,12 @@ namespace dlib ...@@ -5722,14 +5722,12 @@ namespace dlib
max_pts.z() = std::max(overlay[i].p2.z(), max_pts.z()); max_pts.z() = std::max(overlay[i].p2.z(), max_pts.z());
} }
dot_sorting_is_stale = true;
tform = camera_transform(max_pts, tform = camera_transform(max_pts,
sum_pts/(overlay_lines.size()*2+overlay_dots.size()), sum_pts/(overlay_lines.size()*2+overlay_dots.size()),
vector<double>(0,0,1), vector<double>(0,0,1),
tform.get_camera_field_of_view(), tform.get_camera_field_of_view(),
std::min(rect.width(),rect.height())); std::min(rect.width(),rect.height()));
sort_dots();
// make the parent window redraw us now that we changed the overlay // make the parent window redraw us now that we changed the overlay
parent.invalidate_rectangle(rect); parent.invalidate_rectangle(rect);
...@@ -5748,7 +5746,7 @@ namespace dlib ...@@ -5748,7 +5746,7 @@ namespace dlib
for (unsigned long i = 0; i < overlay.size(); ++i) for (unsigned long i = 0; i < overlay.size(); ++i)
{ {
overlay_dots.push_back(std::make_pair(overlay[i], 0)); overlay_dots.push_back(overlay[i]);
sum_pts += overlay[i].p; sum_pts += overlay[i].p;
max_pts.x() = std::max(overlay[i].p.x(), max_pts.x()); max_pts.x() = std::max(overlay[i].p.x(), max_pts.x());
...@@ -5756,7 +5754,6 @@ namespace dlib ...@@ -5756,7 +5754,6 @@ namespace dlib
max_pts.z() = std::max(overlay[i].p.z(), max_pts.z()); max_pts.z() = std::max(overlay[i].p.z(), max_pts.z());
} }
dot_sorting_is_stale = true;
tform = camera_transform(max_pts, tform = camera_transform(max_pts,
sum_pts/(overlay_lines.size()*2+overlay_dots.size()), sum_pts/(overlay_lines.size()*2+overlay_dots.size()),
vector<double>(0,0,1), vector<double>(0,0,1),
...@@ -5803,6 +5800,10 @@ namespace dlib ...@@ -5803,6 +5800,10 @@ namespace dlib
const canvas& c const canvas& c
) const ) const
{ {
if (depth.nr() < c.height() || depth.nc() < c.width())
depth.set_size(c.height(), c.width());
assign_all_pixels(depth, std::numeric_limits<float>::infinity());
rectangle area = rect.intersect(c); rectangle area = rect.intersect(c);
fill_rect(c, area, 0); fill_rect(c, area, 0);
for (unsigned long i = 0; i < overlay_lines.size(); ++i) for (unsigned long i = 0; i < overlay_lines.size(); ++i)
...@@ -5814,9 +5815,13 @@ namespace dlib ...@@ -5814,9 +5815,13 @@ namespace dlib
} }
for (unsigned long i = 0; i < overlay_dots.size(); ++i) for (unsigned long i = 0; i < overlay_dots.size(); ++i)
{ {
point p = tform(overlay_dots[i].first.p) + rect.tl_corner(); double scale, distance;
if (area.contains(p)) point p = tform(overlay_dots[i].p, scale, distance) + rect.tl_corner();
assign_pixel(c[p.y()-c.top()][p.x()-c.left()], overlay_dots[i].first.color); if (area.contains(p) && depth[p.y()-c.top()][p.x()-c.left()] > distance)
{
depth[p.y()-c.top()][p.x()-c.left()] = distance;
assign_pixel(c[p.y()-c.top()][p.x()-c.left()], overlay_dots[i].color);
}
} }
} }
...@@ -5885,7 +5890,7 @@ namespace dlib ...@@ -5885,7 +5890,7 @@ namespace dlib
const dpoint pp(x,y); const dpoint pp(x,y);
for (unsigned long i = 0; i < overlay_dots.size(); ++i) for (unsigned long i = 0; i < overlay_dots.size(); ++i)
{ {
dpoint p = tform(overlay_dots[i].first.p) + rect.tl_corner(); dpoint p = tform(overlay_dots[i].p) + rect.tl_corner();
double dist = length_squared(p-pp); double dist = length_squared(p-pp);
if (dist < best_dist) if (dist < best_dist)
{ {
...@@ -5894,43 +5899,7 @@ namespace dlib ...@@ -5894,43 +5899,7 @@ namespace dlib
} }
} }
if (dot_clicked_event_handler.is_set()) if (dot_clicked_event_handler.is_set())
dot_clicked_event_handler(overlay_dots[best_idx].first.p); dot_clicked_event_handler(overlay_dots[best_idx].p);
}
}
// ----------------------------------------------------------------------------------------
void perspective_display::
sort_dots (
)
{
if (dot_sorting_is_stale)
{
// sort the dots so that the dots farthest from the camera are drawn first.
// We begin by updating the distance from each dot to the camera.
const vector<double> cam = tform.get_camera_pos();
for (unsigned long i = 0; i < overlay_dots.size(); ++i)
overlay_dots[i].second = length_squared(overlay_dots[i].first.p-cam);
std::sort(overlay_dots.rbegin(), overlay_dots.rend(), compare_second);
dot_sorting_is_stale = false;
parent.invalidate_rectangle(rect);
}
}
// ----------------------------------------------------------------------------------------
void perspective_display::
on_mouse_up (
unsigned long,// btn,
unsigned long,// state,
long,// x,
long// y
)
{
if (!hidden && enabled && overlay_dots.size() != 0)
{
sort_dots();
} }
} }
...@@ -5961,7 +5930,6 @@ namespace dlib ...@@ -5961,7 +5930,6 @@ namespace dlib
// now make it have the correct radius relative to the looking at point. // now make it have the correct radius relative to the looking at point.
new_pos = (new_pos-tform.get_camera_looking_at()).normalize()*length(radius) + tform.get_camera_looking_at(); new_pos = (new_pos-tform.get_camera_looking_at()).normalize()*length(radius) + tform.get_camera_looking_at();
dot_sorting_is_stale = true;
tform = camera_transform(new_pos, tform = camera_transform(new_pos,
tform.get_camera_looking_at(), tform.get_camera_looking_at(),
tangent_y, tangent_y,
...@@ -5984,7 +5952,6 @@ namespace dlib ...@@ -5984,7 +5952,6 @@ namespace dlib
vector<double> offset = tangent_x*delta.x() + tangent_y*-delta.y(); vector<double> offset = tangent_x*delta.x() + tangent_y*-delta.y();
dot_sorting_is_stale = true;
tform = camera_transform( tform = camera_transform(
tform.get_camera_pos()+offset, tform.get_camera_pos()+offset,
tform.get_camera_looking_at()+offset, tform.get_camera_looking_at()+offset,
......
...@@ -3706,13 +3706,6 @@ namespace dlib ...@@ -3706,13 +3706,6 @@ namespace dlib
bool is_double_click bool is_double_click
); );
void on_mouse_up (
unsigned long btn,
unsigned long state,
long x,
long y
);
void on_mouse_move ( void on_mouse_move (
unsigned long state, unsigned long state,
long x, long x,
...@@ -3724,17 +3717,16 @@ namespace dlib ...@@ -3724,17 +3717,16 @@ namespace dlib
const std::pair<overlay_dot,float>& b const std::pair<overlay_dot,float>& b
) { return a.second < b.second; } ) { return a.second < b.second; }
void sort_dots();
point last; point last;
std::vector<overlay_line> overlay_lines; std::vector<overlay_line> overlay_lines;
std::vector<std::pair<overlay_dot,float> > overlay_dots; std::vector<overlay_dot> overlay_dots;
camera_transform tform; camera_transform tform;
vector<double> sum_pts; vector<double> sum_pts;
vector<double> max_pts; vector<double> max_pts;
any_function<void(const vector<double>&)> dot_clicked_event_handler; any_function<void(const vector<double>&)> dot_clicked_event_handler;
bool dot_sorting_is_stale; mutable array2d<float> depth;
}; };
// ---------------------------------------------------------------------------------------- // ----------------------------------------------------------------------------------------
......
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