Commit bfd20f98 authored by Davis King's avatar Davis King

updated the docs

--HG--
extra : convert_revision : svn%3Afdd8eb12-d10e-0410-9acb-85c331704f74/trunk%402670
parent 55aa4367
......@@ -36,6 +36,7 @@
<item>timer</item>
<item>timeout</item>
<item>member_function_pointer</item>
<item>bound_function_pointer</item>
<item>error</item>
<item>pipe</item>
<item>copy_functor</item>
......@@ -256,6 +257,41 @@
</component>
<!-- ************************************************************************* -->
<component checked="true">
<name>bound_function_pointer</name>
<file>dlib/bound_function_pointer.h</file>
<spec_file>dlib/bound_function_pointer/bound_function_pointer_kernel_abstract.h</spec_file>
<description>
This object represents a function with all its arguments bound to specific objects.
</description>
<implementations>
<implementation>
<name>bound_function_pointer_kernel_1</name>
<file>dlib/bound_function_pointer/bound_function_pointer_kernel_1.h</file>
<description>
This implementation is done using type erasure and placement new. This
means that it never allocates memory on the heap and instead stores everything
on the stack.
</description>
<typedefs>
<typedef>
<name>kernel_1a</name>
<description>is a typedef for bound_function_pointer_kernel_1</description>
</typedef>
</typedefs>
</implementation>
</implementations>
</component>
<!-- ************************************************************************* -->
<component checked="true">
......
......@@ -665,6 +665,7 @@
<term link="other.html#error" name="error"/>
<term link="other.html#logger" name="logger"/>
<term link="other.html#member_function_pointer" name="member_function_pointer"/>
<term link="other.html#bound_function_pointer" name="bound_function_pointer"/>
<term link="other.html#memory_manager" name="memory_manager"/>
<term link="other.html#memory_manager_global" name="memory_manager_global"/>
<term link="other.html#memory_manager_stateless" name="memory_manager_stateless"/>
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment