Commit 15216f38 authored by jz's avatar jz

update 手势

parent 1d64b246
......@@ -18,7 +18,7 @@ PODS:
- BDOpenSDKKit (1.0.0)
- DouyinOpenSDK (1.4.1):
- BDOpenSDKKit (~> 1.0.0)
- GMBase (1.2.2):
- GMBase (1.2.3):
- GMFoundation
- GMHud
- GMJSONModel
......@@ -154,7 +154,7 @@ SPEC CHECKSUMS:
Alamofire: 907e0a98eb68cdb7f9d1f541a563d6ac5dc77b25
BDOpenSDKKit: 3fb530ce73f85a7d6ee69e7fd3d9158444c5bd09
DouyinOpenSDK: 5ba83de22963ba7a3ba70c8ff11dfcb2885ecc2b
GMBase: da7fd8da4aa82a442ce38e9c1373a5ce9ffd63cd
GMBase: 02a392993e6c88f11b03136ccd49f4192637da54
GMCache: b78d8e46db864405e91d226ce640cc80d966c611
GMFoundation: e9f7fd9c6e5f133e09009b0ee5de4fce60ac5682
GMHud: 18d41f4900a204f27be14e9504fcee2060ae3b2c
......
// The MIT License (MIT)
//
// Copyright (c) 2015-2016 forkingdog ( https://github.com/forkingdog )
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#import <UIKit/UIKit.h>
/// "UINavigation+FDFullscreenPopGesture" extends UINavigationController's swipe-
/// to-pop behavior in iOS 7+ by supporting fullscreen pan gesture. Instead of
/// screen edge, you can now swipe from any place on the screen and the onboard
/// interactive pop transition works seamlessly.
///
/// Adding the implementation file of this category to your target will
/// automatically patch UINavigationController with this feature.
@interface UINavigationController (FDFullscreenPopGesture)
/// The gesture recognizer that actually handles interactive pop.
@property (nonatomic, strong, readonly) UIPanGestureRecognizer *fd_fullscreenPopGestureRecognizer;
/// A view controller is able to control navigation bar's appearance by itself,
/// rather than a global way, checking "fd_prefersNavigationBarHidden" property.
/// Default to YES, disable it if you don't want so.
@property (nonatomic, assign) BOOL fd_viewControllerBasedNavigationBarAppearanceEnabled;
@end
/// Allows any view controller to disable interactive pop gesture, which might
/// be necessary when the view controller itself handles pan gesture in some
/// cases.
@interface UIViewController (FDFullscreenPopGesture)
/// Whether the interactive pop gesture is disabled when contained in a navigation
/// stack.
@property (nonatomic, assign) BOOL fd_interactivePopDisabled;
/// Indicate this view controller prefers its navigation bar hidden or not,
/// checked when view controller based navigation bar's appearance is enabled.
/// Default to NO, bars are more likely to show.
@property (nonatomic, assign) BOOL fd_prefersNavigationBarHidden;
/// Max allowed initial distance to left edge when you begin the interactive pop
/// gesture. 0 by default, which means it will ignore this limit.
@property (nonatomic, assign) CGFloat fd_interactivePopMaxAllowedInitialDistanceToLeftEdge;
@end
typedef void (^_FDViewControllerWillAppearInjectBlock)(UIViewController *viewController, BOOL animated);
@interface UIViewController (FDFullscreenPopGesturePrivate)
@property (nonatomic, copy) _FDViewControllerWillAppearInjectBlock fd_willAppearInjectBlock;
@end
......@@ -13,6 +13,8 @@
/// 自定义 navigation 动画类需要知道某一时刻是 push还是pop。
@property(nonatomic, assign) UINavigationControllerOperation transitionType;
@optional
- (void)removeMaskWith:(UIViewController *)topVc;
@end
/// 对于想要使用自定义 push、pop 动画的 controller,需要实现该协议。
......
......@@ -43,6 +43,11 @@
return nil;
}
//- (UIViewController *)popViewControllerAnimated:(BOOL)animated {
// [super popViewControllerAnimated:animated];
//}
// 依据supportedInterfaceOrientations文档,控制旋转的代码需要写在root view controller,或者全屏的presenting controller
// app的root view controller就是这个GMNavigationController,所以相关控制代码在这里。
- (BOOL)shouldAutorotate {
......
......@@ -20,4 +20,6 @@ typedef NS_ENUM(NSUInteger, GMCustomAnimationType) {
@property (nonatomic, assign) BOOL needMask;
@property (nonatomic, assign) GMCustomAnimationType animationType;
- (void)removeMaskWith:(UIViewController *)topVc;
@end
......@@ -19,6 +19,7 @@
- (instancetype)init {
if (self = [super init]) {
self.animationType = GMCustomAnimationTypePresent;
self.duration = 0.3;
self.needMask = NO;
}
......@@ -83,18 +84,20 @@
[[transitionContext containerView] insertSubview:toView belowSubview:toVC.snapshot];
CGRect newFrame = fromView.frame;
newFrame.origin.y = CGRectGetHeight(bound);
if (self.animationType == GMCustomAnimationTypePresent) {
newFrame.origin.y = CGRectGetHeight(bound);
} else {
newFrame.origin.x = CGRectGetWidth(bound);
}
// toView.frame = newFrame;
[UIView animateWithDuration:[self transitionDuration:transitionContext] animations:^{
fromView.frame = newFrame;
_mask.alpha = 0;
} completion:^(BOOL finished) {
if (_mask.superview) {
[_mask removeFromSuperview];
}
// 动画结束后移除toVC.snapshot,留着会挡住toVC,用户无法交互
[toVC.snapshot removeFromSuperview];
// 需要将toVC.snapshot清空,下一次弹窗时再重新生成 snapshot,确保每一次 snapshot 为最新画面
toVC.snapshot = nil;
[self removeMaskWith:toVC];
[transitionContext completeTransition:![transitionContext transitionWasCancelled]];
}];
}
......@@ -111,4 +114,16 @@
}
}
- (void)removeMaskWith:(UIViewController *)topVc {
if (_mask.superview) {
[_mask removeFromSuperview];
}
// 动画结束后移除toVC.snapshot,留着会挡住toVC,用户无法交互
[topVc.snapshot removeFromSuperview];
// 需要将toVC.snapshot清空,下一次弹窗时再重新生成 snapshot,确保每一次 snapshot 为最新画面
topVc.snapshot = nil;
}
@end
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