Commit d96bcffb authored by Eloy Duran's avatar Eloy Duran

Add an example which builds against a second target and references code. This is…

Add an example which builds against a second target and references code. This is more a CI test than an example, though.
parent 239c92b2
platform :ios
target :test, :exclusive => true do
dependency 'JSONKit'
end
PODS:
- JSONKit (1.4)
DEPENDENCIES:
- JSONKit
This diff is collapsed.
<?xml version="1.0" encoding="UTF-8" standalone="yes"?><Workspace version="1.0"><FileRef location="group:TargetTest.xcodeproj"></FileRef><FileRef location="group:Pods/Pods.xcodeproj"></FileRef></Workspace>
\ No newline at end of file
//
// AppDelegate.h
// TargetTest
//
// Created by Eloy Duran on 16-11-11.
// Copyright (c) 2011 __MyCompanyName__. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface AppDelegate : UIResponder <UIApplicationDelegate>
@property (strong, nonatomic) UIWindow *window;
@end
//
// AppDelegate.m
// TargetTest
//
// Created by Eloy Duran on 16-11-11.
// Copyright (c) 2011 __MyCompanyName__. All rights reserved.
//
#import "AppDelegate.h"
#import "JSONKit.h"
@implementation AppDelegate
@synthesize window = _window;
- (void)dealloc
{
[_window release];
[super dealloc];
}
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease];
// Override point for customization after application launch.
self.window.backgroundColor = [UIColor whiteColor];
[self.window makeKeyAndVisible];
[JSONDecoder class];
return YES;
}
- (void)applicationWillResignActive:(UIApplication *)application
{
/*
Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
*/
}
- (void)applicationDidEnterBackground:(UIApplication *)application
{
/*
Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
*/
}
- (void)applicationWillEnterForeground:(UIApplication *)application
{
/*
Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
*/
}
- (void)applicationDidBecomeActive:(UIApplication *)application
{
/*
Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
*/
}
- (void)applicationWillTerminate:(UIApplication *)application
{
/*
Called when the application is about to terminate.
Save data if appropriate.
See also applicationDidEnterBackground:.
*/
}
@end
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIconFiles</key>
<array/>
<key>CFBundleIdentifier</key>
<string>org.cocoapods.${PRODUCT_NAME:rfc1034identifier}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>
//
// Prefix header for all source files of the 'TargetTest' target in the 'TargetTest' project
//
#import <Availability.h>
#ifndef __IPHONE_3_0
#warning "This project uses features only available in iOS SDK 3.0 and later."
#endif
#ifdef __OBJC__
#import <UIKit/UIKit.h>
#import <Foundation/Foundation.h>
#endif
/* Localized versions of Info.plist keys */
//
// main.m
// TargetTest
//
// Created by Eloy Duran on 16-11-11.
// Copyright (c) 2011 __MyCompanyName__. All rights reserved.
//
#import <UIKit/UIKit.h>
#import "AppDelegate.h"
int main(int argc, char *argv[])
{
@autoreleasepool {
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
}
}
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