Commit 58e36b5f authored by ibuler's avatar ibuler

[Bugfix] 暂时还不能删除Tree这个类

parent 2c413e8d
......@@ -11,6 +11,44 @@ from .hands import Node
logger = get_logger(__file__)
class Tree:
def __init__(self):
self.__all_nodes = list(Node.objects.all().prefetch_related('assets'))
self.__node_asset_map = defaultdict(set)
self.nodes = defaultdict(dict)
self.root = Node.root()
self.init_node_asset_map()
def init_node_asset_map(self):
for node in self.__all_nodes:
assets = node.get_assets().values_list('id', flat=True)
for asset in assets:
self.__node_asset_map[str(asset)].add(node)
def add_asset(self, asset, system_users):
nodes = self.__node_asset_map.get(str(asset.id), [])
self.add_nodes(nodes)
for node in nodes:
self.nodes[node][asset].update(system_users)
def add_node(self, node):
if node in self.nodes:
return
else:
self.nodes[node] = defaultdict(set)
if node.key == self.root.key:
return
parent_key = ':'.join(node.key.split(':')[:-1])
for n in self.__all_nodes:
if n.key == parent_key:
self.add_node(n)
break
def add_nodes(self, nodes):
for node in nodes:
self.add_node(node)
def get_user_permissions(user, include_group=True):
if include_group:
groups = user.groups.all()
......@@ -57,6 +95,7 @@ class AssetPermissionUtil:
def __init__(self, obj):
self.object = obj
self._permissions = None
self._assets = None
@property
def permissions(self):
......@@ -93,6 +132,8 @@ class AssetPermissionUtil:
return assets
def get_assets(self):
if self._assets:
return self._assets
assets = self.get_assets_direct()
nodes = self.get_nodes_direct()
for node, system_users in nodes.items():
......@@ -101,7 +142,8 @@ class AssetPermissionUtil:
if isinstance(asset, Node):
print(_assets)
assets[asset].update(system_users)
return assets
self._assets = assets
return self._assets
def get_nodes_with_assets(self):
"""
......@@ -110,14 +152,9 @@ class AssetPermissionUtil:
:return:
"""
assets = self.get_assets()
nodes = defaultdict(dict)
tree = Tree()
for asset, system_users in assets.items():
_nodes = asset.nodes.all()
for node in _nodes:
if asset in nodes[node]:
nodes[node][asset].update(system_users)
else:
nodes[node][asset] = system_users
return nodes
tree.add_asset(asset, system_users)
return tree.nodes
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