Commit 0784adb6 authored by Davis King's avatar Davis King

Renamed dragable to draggable.

--HG--
extra : convert_revision : svn%3Afdd8eb12-d10e-0410-9acb-85c331704f74/trunk%402589
parent 73352564
......@@ -4,7 +4,7 @@
This is a pretty simple example. It makes a window with a user
defined widget (a dragable colored box) and a button. You can drag the
defined widget (a draggable colored box) and a button. You can drag the
box around or click the button which increments a counter.
*/
......@@ -21,13 +21,13 @@ using namespace dlib;
// ----------------------------------------------------------------------------
class color_box : public dragable
class color_box : public draggable
{
/*
Here I am defining a custom drawable widget that is a colored box that
you can drag around on the screen. dragable is a special kind of drawable
object that, as the name implies, is dragable by the user via the mouse.
To make my color_box dragable all I need to do is inherit from dragable.
you can drag around on the screen. draggable is a special kind of drawable
object that, as the name implies, is draggable by the user via the mouse.
To make my color_box draggable all I need to do is inherit from draggable.
*/
unsigned char red, green,blue;
......@@ -39,15 +39,15 @@ public:
unsigned char green_,
unsigned char blue_
) :
dragable(w),
draggable(w),
red(red_),
green(green_),
blue(blue_)
{
rect = area;
set_dragable_area(rectangle(10,10,400,400));
set_draggable_area(rectangle(10,10,400,400));
// Whenever you make your own drawable (or inherit from dragable or button_action)
// Whenever you make your own drawable (or inherit from draggable or button_action)
// you have to remember to call this function to enable the events. The idea
// here is that you can perform whatever setup you need to do to get your
// object into a valid state without needing to worry about event handlers
......
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