Commit 15b58b22 authored by Davis King's avatar Davis King

Added float_details documentation

parent 0d6c757b
......@@ -13,39 +13,96 @@ namespace dlib
{
/*!
WHAT THIS OBJECT REPRESENTS
This object is a tool for converting floating point numbers into an
explicit integer representation and then also converting back. In
particular, a float_details object represents a floating point number with
a 64 bit mantissa and 16 bit exponent. These are stored in the public
fields of the same names.
The main use of this object is to convert floating point values into a
known uniform representation so they can be serialized to an output stream.
This allows dlib serialization code to work on any system, regardless of
the floating point representation used by the hardware. It also means
that, for example, a double can be serialized and then deserialized into a
float and it will perform the appropriate conversion.
In more detail, this object represents a floating point value equal to
mantissa*pow(2,exponent), except when exponent takes on any of the
following special values:
- is_inf
- is_ninf
- is_nan
These values are used to indicate that the floating point value should be
either infinity, negative infinity, or not-a-number respectively.
!*/
float_details(
int64 man,
int16 exp
) : mantissa(man), exponent(exp)
{}
) : mantissa(man), exponent(exp) {}
/*!
ensures
- #mantissa == man
- #exponent == exp
!*/
float_details() :
mantissa(0), exponent(0)
{}
const static int16 is_inf = 32000;
const static int16 is_ninf = 32001;
const static int16 is_nan = 32002;
/*!
ensures
- this object represents a floating point value of 0
!*/
float_details ( const double& val) { *this = val; }
float_details ( const float& val) { *this = val; }
float_details ( const long double& val) { *this = val; }
/*!
ensures
- converts the given value into a float_details representation. This
means that converting #*this back into a floating point number should
recover the input val.
!*/
float_details& operator= ( const double& val) { convert_from_T(val); return *this; }
float_details& operator= ( const float& val) { convert_from_T(val); return *this; }
float_details& operator= ( const long double& val) { convert_from_T(val); return *this; }
/*!
ensures
- converts the given value into a float_details representation. This
means that converting #*this back into a floating point number should
recover the input val.
!*/
operator double () const { return convert_to_T<double>(); }
operator float () const { return convert_to_T<float>(); }
operator long double () const { return convert_to_T<long double>(); }
/*!
ensures
- converts the contents of this float_details object into a floating point number.
!*/
const static int16 is_inf = 32000;
const static int16 is_ninf = 32001;
const static int16 is_nan = 32002;
int64 mantissa;
int16 exponent;
private:
// ----------------------------------------------------------------------------------------
// ----------------------------------------------------------------------------------------
// IMPLEMENTATION DETAILS
// ----------------------------------------------------------------------------------------
// ----------------------------------------------------------------------------------------
double _frexp(double v, int* e) const { return frexp(v,e); }
float _frexp(float v, int* e) const { return frexpf(v,e); }
long double _frexp(long double v, int* e) const { return frexpl(v,e); }
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment