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钟尚武
dlib
Commits
1940012f
Commit
1940012f
authored
Feb 27, 2012
by
Davis King
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Added the point_transform object
parent
f3efbc31
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2 changed files
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67 additions
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+67
-0
vector.h
dlib/geometry/vector.h
+32
-0
vector_abstract.h
dlib/geometry/vector_abstract.h
+35
-0
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dlib/geometry/vector.h
View file @
1940012f
...
@@ -1287,6 +1287,38 @@ namespace dlib
...
@@ -1287,6 +1287,38 @@ namespace dlib
double
cos_angle
;
double
cos_angle
;
};
};
// ----------------------------------------------------------------------------------------
class
point_transform
{
public
:
point_transform
(
const
double
&
angle
,
const
dlib
::
vector
<
double
,
2
>&
translate_
)
{
sin_angle
=
std
::
sin
(
angle
);
cos_angle
=
std
::
cos
(
angle
);
translate
=
translate_
;
}
template
<
typename
T
>
const
dlib
::
vector
<
T
,
2
>
operator
()
(
const
dlib
::
vector
<
T
,
2
>&
p
)
const
{
double
x
=
cos_angle
*
p
.
x
()
-
sin_angle
*
p
.
y
();
double
y
=
sin_angle
*
p
.
x
()
+
cos_angle
*
p
.
y
();
return
dlib
::
vector
<
double
,
2
>
(
x
,
y
)
+
translate
;
}
private
:
double
sin_angle
;
double
cos_angle
;
dlib
::
vector
<
double
,
2
>
translate
;
};
// ----------------------------------------------------------------------------------------
// ----------------------------------------------------------------------------------------
template
<
typename
T
>
template
<
typename
T
>
...
...
dlib/geometry/vector_abstract.h
View file @
1940012f
...
@@ -431,6 +431,41 @@ namespace dlib
...
@@ -431,6 +431,41 @@ namespace dlib
typedef
vector
<
long
,
2
>
point
;
typedef
vector
<
long
,
2
>
point
;
// ----------------------------------------------------------------------------------------
class
point_transform
{
/*!
WHAT THIS OBJECT REPRESENTS
This is an object that takes 2D points or vectors and
rotates them around the origin by a given angle and then
translates them.
!*/
public
:
point_transform
(
const
double
&
angle
,
const
dlib
::
vector
<
double
,
2
>&
translate
)
/*!
ensures
- When (*this)(p) is invoked it will return a point P such that:
- P is the point p rotated counter-clockwise around the origin
angle radians and then shifted by having translate added to it.
(Note that this is counter clockwise with respect to the normal
coordinate system with positive y going up and positive x going
to the right)
!*/
template
<
typename
T
>
const
dlib
::
vector
<
T
,
2
>
operator
()
(
const
dlib
::
vector
<
T
,
2
>&
p
)
const
;
/*!
ensures
- rotates p, then translates it and returns the result
!*/
};
// ----------------------------------------------------------------------------------------
// ----------------------------------------------------------------------------------------
class
point_rotator
class
point_rotator
...
...
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