Commit 6e88b157 authored by Davis King's avatar Davis King

Refined the comments in this example program a little.

--HG--
extra : convert_revision : svn%3Afdd8eb12-d10e-0410-9acb-85c331704f74/trunk%403140
parent 6f0feb2d
......@@ -48,11 +48,11 @@ public:
rect = area;
set_draggable_area(rectangle(10,10,400,400));
// Whenever you make your own drawable (or inherit from draggable or button_action)
// you have to remember to call this function to enable the events. The idea
// here is that you can perform whatever setup you need to do to get your
// object into a valid state without needing to worry about event handlers
// triggering before you are ready.
// Whenever you make your own drawable widget (or inherit from any drawable widget
// or interface such as draggable) you have to remember to call this function to
// enable the events. The idea here is that you can perform whatever setup you
// need to do to get your object into a valid state without needing to worry about
// event handlers triggering before you are ready.
enable_events();
}
......@@ -60,8 +60,8 @@ public:
)
{
// Disable all further events for this drawable object. We have to do this
// because we don't want draw() events coming to this object while or after
// it has been destructed.
// because we don't want any events (like draw()) coming to this object while or
// after it has been destructed.
disable_events();
// Tell the parent window to redraw its area that previously contained this
......@@ -75,17 +75,20 @@ private:
const canvas& c
) const
{
// The canvas is an object that represents a part of the parent window
// that needs to be redrawn.
// The first thing I usually do is check if the draw call is for part
// of the window that overlaps with my widget. We don't have to do this
// but it is usually good to do as a speed hack. Also, the reason
// I don't have it set to only give you draw calls when it does indeed
// overlap is because you might want to do some drawing outside of your
// widgets rectangle. But usually you don't want to do that :)
// widget's rectangle. But usually you don't want to do that :)
rectangle area = c.intersect(rect);
if (area.is_empty() == true)
return;
// this simple widget is just going to draw a box on the screen.
// This simple widget is just going to draw a box on the screen.
fill_rect(c,rect,rgb_pixel(red,green,blue));
}
};
......@@ -101,7 +104,7 @@ class win : public drawable_window
*/
public:
win(
) :
) : // All widgets take their parent window as an argument to their constructor.
c(*this),
b(*this),
cb(*this,rectangle(100,100,200,200),0,0,255), // the color_box will be blue and 101 pixels wide and tall
......@@ -120,7 +123,7 @@ public:
b.set_click_handler(*this,&win::on_button_clicked);
// Lets also make a simple menu bar.
// First we say how many menus we want in our menu bar. In this example we only have 1
// First we say how many menus we want in our menu bar. In this example we only want 1.
mbar.set_number_of_menus(1);
// Now we set the name of our menu. The 'M' means that the M in Menu will be underlined
// and the user will be able to select it by hitting alt+M
......
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