Commit 86efd988 authored by Davis King's avatar Davis King

Optimized extract_fhog_features() for the case where cell_size==1.

This makes it about 4x faster in that case.
parent 31087138
...@@ -229,6 +229,24 @@ namespace dlib ...@@ -229,6 +229,24 @@ namespace dlib
} }
} }
template <typename T, typename mm1, typename mm2>
void init_hog_zero_everything (
dlib::array<array2d<T,mm1>,mm2>& hog,
int hog_nr,
int hog_nc,
int filter_rows_padding,
int filter_cols_padding
)
{
const int num_hog_bands = 27+4;
hog.resize(num_hog_bands);
for (int i = 0; i < num_hog_bands; ++i)
{
hog[i].set_size(hog_nr+filter_rows_padding-1, hog_nc+filter_cols_padding-1);
assign_all_pixels(hog[i], 0);
}
}
// ------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------
template <typename T, typename mm> template <typename T, typename mm>
...@@ -268,6 +286,221 @@ namespace dlib ...@@ -268,6 +286,221 @@ namespace dlib
} }
} }
template <typename T, typename mm>
void init_hog_zero_everything (
array2d<matrix<T,31,1>,mm>& hog,
int hog_nr,
int hog_nc,
int filter_rows_padding,
int filter_cols_padding
)
{
hog.set_size(hog_nr+filter_rows_padding-1, hog_nc+filter_cols_padding-1);
for (long r = 0; r < hog.nr(); ++r)
{
for (long c = 0; c < hog.nc(); ++c)
{
set_all_elements(hog[r][c], 0);
}
}
}
// ------------------------------------------------------------------------------------
template <
typename image_type,
typename out_type
>
void impl_extract_fhog_features_cell_size_1(
const image_type& img_,
out_type& hog,
int filter_rows_padding,
int filter_cols_padding
)
{
const_image_view<image_type> img(img_);
// make sure requires clause is not broken
DLIB_ASSERT( filter_rows_padding > 0 &&
filter_cols_padding > 0 ,
"\t void extract_fhog_features()"
<< "\n\t Invalid inputs were given to this function. "
<< "\n\t filter_rows_padding: " << filter_rows_padding
<< "\n\t filter_cols_padding: " << filter_cols_padding
);
/*
This function is an optimized version of impl_extract_fhog_features() for
the case where cell_size == 1.
*/
// unit vectors used to compute gradient orientation
matrix<double,2,1> directions[9];
directions[0] = 1.0000, 0.0000;
directions[1] = 0.9397, 0.3420;
directions[2] = 0.7660, 0.6428;
directions[3] = 0.500, 0.8660;
directions[4] = 0.1736, 0.9848;
directions[5] = -0.1736, 0.9848;
directions[6] = -0.5000, 0.8660;
directions[7] = -0.7660, 0.6428;
directions[8] = -0.9397, 0.3420;
if (img.nr() <= 2 || img.nc() <= 2)
{
hog.clear();
return;
}
array2d<unsigned char> angle(img.nr(), img.nc());
array2d<float> norm(img.nr(), img.nc());
// memory for HOG features
const long hog_nr = img.nr()-2;
const long hog_nc = img.nc()-2;
const int padding_rows_offset = (filter_rows_padding-1)/2;
const int padding_cols_offset = (filter_cols_padding-1)/2;
init_hog_zero_everything(hog, hog_nr, hog_nc, filter_rows_padding, filter_cols_padding);
const int visible_nr = img.nr()-1;
const int visible_nc = img.nc()-1;
// First populate the gradient histograms
for (int y = 1; y < visible_nr; y++)
{
int x;
for (x = 1; x < visible_nc-3; x+=4)
{
// v will be the length of the gradient vectors.
simd4f grad_x, grad_y, v;
get_gradient(y,x,img,grad_x,grad_y,v);
float _vv[4];
v.store(_vv);
// Now snap the gradient to one of 18 orientations
simd4f best_dot = 0;
simd4f best_o = 0;
for (int o = 0; o < 9; o++)
{
simd4f dot = grad_x*directions[o](0) + grad_y*directions[o](1);
simd4f_bool cmp = dot>best_dot;
best_dot = select(cmp,dot,best_dot);
dot *= -1;
best_o = select(cmp,o,best_o);
cmp = dot>best_dot;
best_dot = select(cmp,dot,best_dot);
best_o = select(cmp,o+9,best_o);
}
int32 _best_o[4]; simd4i(best_o).store(_best_o);
norm[y][x+0] = _vv[0];
norm[y][x+1] = _vv[1];
norm[y][x+2] = _vv[2];
norm[y][x+3] = _vv[3];
angle[y][x+0] = _best_o[0];
angle[y][x+1] = _best_o[1];
angle[y][x+2] = _best_o[2];
angle[y][x+3] = _best_o[3];
}
// Now process the right columns that don't fit into simd registers.
for (; x < visible_nc; x++)
{
matrix<double,2,1> grad;
double v;
get_gradient(y,x,img,grad,v);
// snap to one of 18 orientations
double best_dot = 0;
int best_o = 0;
for (int o = 0; o < 9; o++)
{
const double dot = dlib::dot(directions[o], grad);
if (dot > best_dot)
{
best_dot = dot;
best_o = o;
}
else if (-dot > best_dot)
{
best_dot = -dot;
best_o = o+9;
}
}
norm[y][x] = v;
angle[y][x] = best_o;
}
}
const double eps = 0.0001;
// compute features
for (int y = 0; y < hog_nr; y++)
{
const int yy = y+padding_rows_offset;
for (int x = 0; x < hog_nc; x++)
{
const simd4f z1(norm[y+1][x+1],
norm[y][x+1],
norm[y+1][x],
norm[y][x]);
const simd4f z2(norm[y+1][x+2],
norm[y][x+2],
norm[y+1][x+1],
norm[y][x+1]);
const simd4f z3(norm[y+2][x+1],
norm[y+1][x+1],
norm[y+2][x],
norm[y+1][x]);
const simd4f z4(norm[y+2][x+2],
norm[y+1][x+2],
norm[y+2][x+1],
norm[y+1][x+1]);
const simd4f temp0 = std::sqrt(norm[y+1][x+1]);
const simd4f nn = 0.2*sqrt(z1+z2+z3+z4+eps);
const simd4f n = 0.1/nn;
simd4f t = 0;
const int xx = x+padding_cols_offset;
simd4f h0 = min(temp0,nn)*n;
const float vv = sum(h0);
set_hog(hog,angle[y+1][x+1],xx,yy, vv);
t += h0;
t *= 2*0.2357;
// contrast-insensitive features
set_hog(hog,angle[y+1][x+1]%9+18,xx,yy, vv);
float temp[4];
t.store(temp);
// texture features
set_hog(hog,27,xx,yy, temp[0]);
set_hog(hog,28,xx,yy, temp[1]);
set_hog(hog,29,xx,yy, temp[2]);
set_hog(hog,30,xx,yy, temp[3]);
}
}
}
// ------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------
template < template <
...@@ -331,6 +564,12 @@ namespace dlib ...@@ -331,6 +564,12 @@ namespace dlib
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/ */
if (cell_size == 1)
{
impl_extract_fhog_features_cell_size_1(img_,hog,filter_rows_padding,filter_cols_padding);
return;
}
// unit vectors used to compute gradient orientation // unit vectors used to compute gradient orientation
matrix<double,2,1> directions[9]; matrix<double,2,1> directions[9];
directions[0] = 1.0000, 0.0000; directions[0] = 1.0000, 0.0000;
......
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