Commit 9cc8e568 authored by Davis King's avatar Davis King

fixed typo in spec

parent 0f9f0e77
......@@ -4,7 +4,7 @@
#ifdef DLIB_POINT_TrANSFORMS_ABSTRACT_H__
#include "../matrix/matrix_abstract.h"
#include "../vector_abstract.h"
#include "vector_abstract.h"
namespace dlib
{
......
......@@ -958,7 +958,7 @@
<component>
<name>rotate_point</name>
<file>dlib/geometry.h</file>
<spec_file link="true">dlib/geometry/vector_abstract.h</spec_file>
<spec_file link="true">dlib/geometry/point_transforms_abstract.h</spec_file>
<description>
This is a function that rotates a 2D <a href="#vector">vector</a> or
<a href="#point">point</a> object about a given point.
......@@ -971,7 +971,7 @@
<component>
<name>point_rotator</name>
<file>dlib/geometry.h</file>
<spec_file link="true">dlib/geometry/vector_abstract.h</spec_file>
<spec_file link="true">dlib/geometry/point_transforms_abstract.h</spec_file>
<description>
This is an object that rotates a 2D <a href="#vector">vector</a> or
<a href="#point">point</a> object about the origin.
......@@ -984,7 +984,7 @@
<component>
<name>point_transform</name>
<file>dlib/geometry.h</file>
<spec_file link="true">dlib/geometry/vector_abstract.h</spec_file>
<spec_file link="true">dlib/geometry/point_transforms_abstract.h</spec_file>
<description>
This is an object that rotates a 2D <a href="#vector">vector</a> or
<a href="#point">point</a> object about the origin and then adds a
......@@ -998,7 +998,7 @@
<component>
<name>point_transform_affine</name>
<file>dlib/geometry.h</file>
<spec_file link="true">dlib/geometry/vector_abstract.h</spec_file>
<spec_file link="true">dlib/geometry/point_transforms_abstract.h</spec_file>
<description>
This is an object that applies an affine transformation to a <a href="#vector">vector</a> or
<a href="#point">point</a>.
......@@ -1011,7 +1011,7 @@
<component>
<name>rotation_matrix</name>
<file>dlib/geometry.h</file>
<spec_file link="true">dlib/geometry/vector_abstract.h</spec_file>
<spec_file link="true">dlib/geometry/point_transforms_abstract.h</spec_file>
<description>
This is a method for creating 2D rotation matrices.
</description>
......
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