Commit f74c2a8f authored by Davis King's avatar Davis King

updated docs

parent 6a2b6a17
......@@ -608,6 +608,7 @@
<item>rotate_around_z</item>
<item>point_rotator</item>
<item>point_transform</item>
<item>camera_transform</item>
<item>point_transform_affine</item>
<item>point_transform_affine3d</item>
<item>find_affine_transform</item>
......@@ -1098,6 +1099,20 @@
</component>
<!-- ************************************************************************* -->
<component>
<name>camera_transform</name>
<file>dlib/geometry.h</file>
<spec_file link="true">dlib/geometry/point_transforms_abstract.h</spec_file>
<description>
This object maps 3D <a href="#vector">points</a> into the image plane of a camera. Therefore,
you can use it to compute 2D representations of 3D data from the point of
view of some camera in 3D space.
</description>
</component>
<!-- ************************************************************************* -->
<component>
......
......@@ -242,6 +242,7 @@
<term file="linear_algebra.html" name="point_rotator" include="dlib/geometry.h"/>
<term file="linear_algebra.html" name="point_transform" include="dlib/geometry.h"/>
<term file="linear_algebra.html" name="point_transform_affine" include="dlib/geometry.h"/>
<term file="linear_algebra.html" name="camera_transform" include="dlib/geometry.h"/>
<term file="linear_algebra.html" name="point_transform_affine3d" include="dlib/geometry.h"/>
<term file="linear_algebra.html" name="rotate_around_x" include="dlib/geometry.h"/>
<term file="linear_algebra.html" name="rotate_around_y" include="dlib/geometry.h"/>
......
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