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钟尚武
dlib
Commits
f74c2a8f
Commit
f74c2a8f
authored
Mar 21, 2015
by
Davis King
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updated docs
parent
6a2b6a17
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2 changed files
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16 additions
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linear_algebra.xml
docs/docs/linear_algebra.xml
+15
-0
term_index.xml
docs/docs/term_index.xml
+1
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docs/docs/linear_algebra.xml
View file @
f74c2a8f
...
...
@@ -608,6 +608,7 @@
<item>
rotate_around_z
</item>
<item>
point_rotator
</item>
<item>
point_transform
</item>
<item>
camera_transform
</item>
<item>
point_transform_affine
</item>
<item>
point_transform_affine3d
</item>
<item>
find_affine_transform
</item>
...
...
@@ -1098,6 +1099,20 @@
</component>
<!-- ************************************************************************* -->
<component>
<name>
camera_transform
</name>
<file>
dlib/geometry.h
</file>
<spec_file
link=
"true"
>
dlib/geometry/point_transforms_abstract.h
</spec_file>
<description>
This object maps 3D
<a
href=
"#vector"
>
points
</a>
into the image plane of a camera. Therefore,
you can use it to compute 2D representations of 3D data from the point of
view of some camera in 3D space.
</description>
</component>
<!-- ************************************************************************* -->
<component>
...
...
docs/docs/term_index.xml
View file @
f74c2a8f
...
...
@@ -242,6 +242,7 @@
<term
file=
"linear_algebra.html"
name=
"point_rotator"
include=
"dlib/geometry.h"
/>
<term
file=
"linear_algebra.html"
name=
"point_transform"
include=
"dlib/geometry.h"
/>
<term
file=
"linear_algebra.html"
name=
"point_transform_affine"
include=
"dlib/geometry.h"
/>
<term
file=
"linear_algebra.html"
name=
"camera_transform"
include=
"dlib/geometry.h"
/>
<term
file=
"linear_algebra.html"
name=
"point_transform_affine3d"
include=
"dlib/geometry.h"
/>
<term
file=
"linear_algebra.html"
name=
"rotate_around_x"
include=
"dlib/geometry.h"
/>
<term
file=
"linear_algebra.html"
name=
"rotate_around_y"
include=
"dlib/geometry.h"
/>
...
...
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