IVFFlat_8cuh_source.html 19.8 KB
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<li class="navelem"><a class="el" href="dir_6b3ae6988449b0834e9596fad5d75199.html">gpu</a></li><li class="navelem"><a class="el" href="dir_49d1182a3b8dfb62757c53ae905481ad.html">impl</a></li>  </ul>
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<div class="title">IVFFlat.cuh</div>  </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/**</span></div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment"> * Copyright (c) 2015-present, Facebook, Inc.</span></div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment"> * All rights reserved.</span></div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment"> * This source code is licensed under the BSD+Patents license found in the</span></div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment"> * LICENSE file in the root directory of this source tree.</span></div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;</div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">// Copyright 2004-present Facebook. All Rights Reserved.</span></div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;</div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="preprocessor">#pragma once</span></div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="preprocessor">#include &quot;IVFBase.cuh&quot;</span></div>
<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;</div>
<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="keyword">namespace </span>faiss { <span class="keyword">namespace </span>gpu {</div>
<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;</div>
<div class="line"><a name="l00017"></a><span class="lineno"><a class="line" href="classfaiss_1_1gpu_1_1IVFFlat.html">   17</a></span>&#160;<span class="keyword">class </span><a class="code" href="classfaiss_1_1gpu_1_1IVFFlat.html">IVFFlat</a> : <span class="keyword">public</span> <a class="code" href="classfaiss_1_1gpu_1_1IVFBase.html">IVFBase</a> {</div>
<div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160; <span class="keyword">public</span>:<span class="comment"></span></div>
<div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">  /// Construct from a quantizer that has elemen</span></div>
<div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment"></span>  <a class="code" href="classfaiss_1_1gpu_1_1IVFFlat.html#a7ae83f107abf31feeb78cd5633806e5d">IVFFlat</a>(<a class="code" href="classfaiss_1_1gpu_1_1GpuResources.html">GpuResources</a>* resources,<span class="comment"></span></div>
<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">          /// We do not own this reference</span></div>
<div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment"></span>          <a class="code" href="classfaiss_1_1gpu_1_1FlatIndex.html">FlatIndex</a>* quantizer,</div>
<div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;          <span class="keywordtype">bool</span> l2Distance,</div>
<div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;          <span class="keywordtype">bool</span> useFloat16,</div>
<div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;          IndicesOptions indicesOptions,</div>
<div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;          MemorySpace space);</div>
<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;</div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;  ~<a class="code" href="classfaiss_1_1gpu_1_1IVFFlat.html">IVFFlat</a>() <span class="keyword">override</span>;</div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="comment">  /// Add vectors to a specific list; the input data can be on the</span></div>
<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="comment">  /// host or on our current device</span></div>
<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="comment"></span>  <span class="keywordtype">void</span> <a class="code" href="classfaiss_1_1gpu_1_1IVFFlat.html#a0bedde6dcb7c2f10f277461b97486f52">addCodeVectorsFromCpu</a>(<span class="keywordtype">int</span> listId,</div>
<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;                             <span class="keyword">const</span> <span class="keywordtype">float</span>* vecs,</div>
<div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;                             <span class="keyword">const</span> <span class="keywordtype">long</span>* indices,</div>
<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;                             <span class="keywordtype">size_t</span> numVecs);</div>
<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="comment">  /// Adds the given vectors to this index.</span></div>
<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="comment">  /// The input data must be on our current device.</span></div>
<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="comment">  /// Returns the number of vectors successfully added. Vectors may</span></div>
<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="comment">  /// not be able to be added because they contain NaNs.</span></div>
<div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;<span class="comment"></span>  <span class="keywordtype">int</span> <a class="code" href="classfaiss_1_1gpu_1_1IVFFlat.html#af20f96b6ad754664796c8a4e7f83ed3a">classifyAndAddVectors</a>(<a class="code" href="classfaiss_1_1gpu_1_1Tensor.html">Tensor&lt;float, 2, true&gt;</a>&amp; vecs,</div>
<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;                            <a class="code" href="classfaiss_1_1gpu_1_1Tensor.html">Tensor&lt;long, 1, true&gt;</a>&amp; indices);</div>
<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;<span class="comment">  /// Find the approximate k nearest neigbors for `queries` against</span></div>
<div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;<span class="comment">  /// our database</span></div>
<div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;<span class="comment"></span>  <span class="keywordtype">void</span> <a class="code" href="classfaiss_1_1gpu_1_1IVFFlat.html#a6652ca90a8a30512104fc909f0a0a6b8">query</a>(<a class="code" href="classfaiss_1_1gpu_1_1Tensor.html">Tensor&lt;float, 2, true&gt;</a>&amp; queries,</div>
<div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;             <span class="keywordtype">int</span> nprobe,</div>
<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;             <span class="keywordtype">int</span> k,</div>
<div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;             <a class="code" href="classfaiss_1_1gpu_1_1Tensor.html">Tensor&lt;float, 2, true&gt;</a>&amp; outDistances,</div>
<div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;             <a class="code" href="classfaiss_1_1gpu_1_1Tensor.html">Tensor&lt;long, 2, true&gt;</a>&amp; outIndices);</div>
<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;<span class="comment">  /// Return the vectors of a particular list back to the CPU</span></div>
<div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;<span class="comment"></span>  std::vector&lt;float&gt; <a class="code" href="classfaiss_1_1gpu_1_1IVFFlat.html#a78473b609750b8ec7dfe3d137f50c650">getListVectors</a>(<span class="keywordtype">int</span> listId) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;</div>
<div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160; <span class="keyword">private</span>:<span class="comment"></span></div>
<div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;<span class="comment">  /// Returns the size of our stored vectors, in bytes</span></div>
<div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;<span class="comment"></span>  <span class="keywordtype">size_t</span> getVectorMemorySize() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;</div>
<div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160; <span class="keyword">private</span>:<span class="comment"></span></div>
<div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;<span class="comment">  /// Calculating L2 distance or inner product?</span></div>
<div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;<span class="comment"></span>  <span class="keyword">const</span> <span class="keywordtype">bool</span> l2Distance_;</div>
<div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;<span class="comment">  /// Do we store data internally as float16 (versus float32)?</span></div>
<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;<span class="comment"></span>  <span class="keyword">const</span> <span class="keywordtype">bool</span> useFloat16_;</div>
<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;};</div>
<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;</div>
<div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;} } <span class="comment">// namespace</span></div>
<div class="ttc" id="classfaiss_1_1gpu_1_1IVFFlat_html"><div class="ttname"><a href="classfaiss_1_1gpu_1_1IVFFlat.html">faiss::gpu::IVFFlat</a></div><div class="ttdef"><b>Definition:</b> <a href="IVFFlat_8cuh_source.html#l00017">IVFFlat.cuh:17</a></div></div>
<div class="ttc" id="classfaiss_1_1gpu_1_1FlatIndex_html"><div class="ttname"><a href="classfaiss_1_1gpu_1_1FlatIndex.html">faiss::gpu::FlatIndex</a></div><div class="ttdoc">Holder of GPU resources for a particular flat index. </div><div class="ttdef"><b>Definition:</b> <a href="FlatIndex_8cuh_source.html#l00023">FlatIndex.cuh:23</a></div></div>
<div class="ttc" id="classfaiss_1_1gpu_1_1IVFBase_html"><div class="ttname"><a href="classfaiss_1_1gpu_1_1IVFBase.html">faiss::gpu::IVFBase</a></div><div class="ttdoc">Base inverted list functionality for IVFFlat and IVFPQ. </div><div class="ttdef"><b>Definition:</b> <a href="IVFBase_8cuh_source.html#l00027">IVFBase.cuh:27</a></div></div>
<div class="ttc" id="classfaiss_1_1gpu_1_1GpuResources_html"><div class="ttname"><a href="classfaiss_1_1gpu_1_1GpuResources.html">faiss::gpu::GpuResources</a></div><div class="ttdef"><b>Definition:</b> <a href="GpuResources_8h_source.html#l00023">GpuResources.h:23</a></div></div>
<div class="ttc" id="classfaiss_1_1gpu_1_1IVFFlat_html_a7ae83f107abf31feeb78cd5633806e5d"><div class="ttname"><a href="classfaiss_1_1gpu_1_1IVFFlat.html#a7ae83f107abf31feeb78cd5633806e5d">faiss::gpu::IVFFlat::IVFFlat</a></div><div class="ttdeci">IVFFlat(GpuResources *resources, FlatIndex *quantizer, bool l2Distance, bool useFloat16, IndicesOptions indicesOptions, MemorySpace space)</div><div class="ttdoc">Construct from a quantizer that has elemen. </div><div class="ttdef"><b>Definition:</b> <a href="IVFFlat_8cu_source.html#l00029">IVFFlat.cu:29</a></div></div>
<div class="ttc" id="classfaiss_1_1gpu_1_1IVFFlat_html_af20f96b6ad754664796c8a4e7f83ed3a"><div class="ttname"><a href="classfaiss_1_1gpu_1_1IVFFlat.html#af20f96b6ad754664796c8a4e7f83ed3a">faiss::gpu::IVFFlat::classifyAndAddVectors</a></div><div class="ttdeci">int classifyAndAddVectors(Tensor&lt; float, 2, true &gt; &amp;vecs, Tensor&lt; long, 1, true &gt; &amp;indices)</div><div class="ttdef"><b>Definition:</b> <a href="IVFFlat_8cu_source.html#l00129">IVFFlat.cu:129</a></div></div>
<div class="ttc" id="classfaiss_1_1gpu_1_1Tensor_html"><div class="ttname"><a href="classfaiss_1_1gpu_1_1Tensor.html">faiss::gpu::Tensor</a></div><div class="ttdoc">Our tensor type. </div><div class="ttdef"><b>Definition:</b> <a href="Tensor_8cuh_source.html#l00030">Tensor.cuh:30</a></div></div>
<div class="ttc" id="classfaiss_1_1gpu_1_1IVFFlat_html_a0bedde6dcb7c2f10f277461b97486f52"><div class="ttname"><a href="classfaiss_1_1gpu_1_1IVFFlat.html#a0bedde6dcb7c2f10f277461b97486f52">faiss::gpu::IVFFlat::addCodeVectorsFromCpu</a></div><div class="ttdeci">void addCodeVectorsFromCpu(int listId, const float *vecs, const long *indices, size_t numVecs)</div><div class="ttdef"><b>Definition:</b> <a href="IVFFlat_8cu_source.html#l00054">IVFFlat.cu:54</a></div></div>
<div class="ttc" id="classfaiss_1_1gpu_1_1IVFFlat_html_a6652ca90a8a30512104fc909f0a0a6b8"><div class="ttname"><a href="classfaiss_1_1gpu_1_1IVFFlat.html#a6652ca90a8a30512104fc909f0a0a6b8">faiss::gpu::IVFFlat::query</a></div><div class="ttdeci">void query(Tensor&lt; float, 2, true &gt; &amp;queries, int nprobe, int k, Tensor&lt; float, 2, true &gt; &amp;outDistances, Tensor&lt; long, 2, true &gt; &amp;outIndices)</div><div class="ttdef"><b>Definition:</b> <a href="IVFFlat_8cu_source.html#l00287">IVFFlat.cu:287</a></div></div>
<div class="ttc" id="classfaiss_1_1gpu_1_1IVFFlat_html_a78473b609750b8ec7dfe3d137f50c650"><div class="ttname"><a href="classfaiss_1_1gpu_1_1IVFFlat.html#a78473b609750b8ec7dfe3d137f50c650">faiss::gpu::IVFFlat::getListVectors</a></div><div class="ttdeci">std::vector&lt; float &gt; getListVectors(int listId) const </div><div class="ttdoc">Return the vectors of a particular list back to the CPU. </div><div class="ttdef"><b>Definition:</b> <a href="IVFFlat_8cu_source.html#l00353">IVFFlat.cu:353</a></div></div>
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