Commit 275410af authored by Davis King's avatar Davis King

updated docs

parent dc1cafe8
......@@ -27,7 +27,6 @@
<name>Pixels</name>
<item>rgb_pixel</item>
<item>bgr_pixel</item>
<item>cv_image</item>
<item>rgb_alpha_pixel</item>
<item>hsi_pixel</item>
<item>pixel_traits</item>
......@@ -38,12 +37,16 @@
<section>
<name>Image I/O</name>
<item>png_loader</item>
<item>jpeg_loader</item>
<item>load_bmp</item>
<item>save_bmp</item>
<item>load_dng</item>
<item>load_image</item>
<item>load_jpeg</item>
<item>load_png</item>
<item>png_loader</item>
<item>save_bmp</item>
<item>save_dng</item>
<item>save_png</item>
</section>
<section>
......@@ -75,6 +78,8 @@
<section>
<name>Miscellaneous</name>
<item>cv_image</item>
<item>draw_line</item>
<item>assign_image</item>
<item>assign_image_scaled</item>
......@@ -464,6 +469,25 @@
</component>
<!-- ************************************************************************* -->
<component>
<name>load_jpeg</name>
<file>dlib/image_io.h</file>
<spec_file link="true">dlib/image_loader/jpeg_loader_abstract.h</spec_file>
<description>
This function loads a JPEG image file into
an <a href="containers.html#array2d">array2d</a> of <a href="dlib/pixel.h.html">pixels</a>.
<p>
Note that you must define DLIB_JPEG_SUPPORT if you want to use this object. You
must also set your build environment to link to the libjpeg library. However,
if you use CMake and dlib's default CMakeLists.txt file then it will get setup
automatically.
</p>
</description>
</component>
<!-- ************************************************************************* -->
<component>
......@@ -490,6 +514,44 @@
</component>
<!-- ************************************************************************* -->
<component>
<name>save_png</name>
<file>dlib/image_io.h</file>
<spec_file link="true">dlib/image_saver/save_png_abstract.h</spec_file>
<description>
This global function writes an image to disk as a PNG (Portable Network Graphics) file.
<p>
Note that you must define DLIB_PNG_SUPPORT if you want to use this function. You
must also set your build environment to link to the libpng library. However,
if you use CMake and dlib's default CMakeLists.txt file then it will get setup
automatically.
</p>
</description>
</component>
<!-- ************************************************************************* -->
<component>
<name>load_image</name>
<file>dlib/image_io.h</file>
<spec_file link="true">dlib/image_loader/load_image_abstract.h</spec_file>
<description>
This global function takes a file name, looks at its extension, and
then loads it into an <a href="containers.html#array2d">array2d</a> of
<a href="dlib/pixel.h.html">pixels</a> using the appropriate image
loading routine. The supported types are BMP, PNG, JPEG, and the dlib DNG file format.
<p>
Note that you can only load PNG and JPEG files if you link against
libpng and libjpeg respectively.
</p>
</description>
</component>
<!-- ************************************************************************* -->
<component>
......@@ -507,6 +569,25 @@
</component>
<!-- ************************************************************************* -->
<component>
<name>load_png</name>
<file>dlib/image_io.h</file>
<spec_file link="true">dlib/image_loader/png_loader_abstract.h</spec_file>
<description>
This function loads a Portable Network Graphics (PNG) image file into
an <a href="containers.html#array2d">array2d</a> of <a href="dlib/pixel.h.html">pixels</a>.
<p>
Note that you must define DLIB_PNG_SUPPORT if you want to use this object. You
must also set your build environment to link to the libpng library. However,
if you use CMake and dlib's default CMakeLists.txt file then it will get setup
automatically.
</p>
</description>
</component>
<!-- ************************************************************************* -->
<component>
......
......@@ -927,6 +927,8 @@
<term file="imaging.html" name="get_histogram"/>
<term file="imaging.html" name="hsi_pixel"/>
<term file="imaging.html" name="load_bmp"/>
<term file="imaging.html" name="load_png"/>
<term file="imaging.html" name="load_jpeg"/>
<term file="imaging.html" name="load_dng"/>
<term file="imaging.html" name="pixel_traits"/>
<term file="imaging.html" name="rgb_pixel"/>
......@@ -936,6 +938,8 @@
<term file="imaging.html" name="rgb_alpha_pixel"/>
<term link="imaging.html#rgb_alpha_pixel" name="alpha"/>
<term file="imaging.html" name="save_bmp"/>
<term file="imaging.html" name="save_png"/>
<term file="imaging.html" name="load_image"/>
<term file="imaging.html" name="save_dng"/>
<term file="imaging.html" name="spatially_filter_image"/>
<term file="imaging.html" name="pyramid_down"/>
......
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