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钟尚武
dlib
Commits
275410af
Commit
275410af
authored
May 28, 2011
by
Davis King
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updated docs
parent
dc1cafe8
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2 changed files
with
88 additions
and
3 deletions
+88
-3
imaging.xml
docs/docs/imaging.xml
+84
-3
term_index.xml
docs/docs/term_index.xml
+4
-0
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docs/docs/imaging.xml
View file @
275410af
...
@@ -27,7 +27,6 @@
...
@@ -27,7 +27,6 @@
<name>
Pixels
</name>
<name>
Pixels
</name>
<item>
rgb_pixel
</item>
<item>
rgb_pixel
</item>
<item>
bgr_pixel
</item>
<item>
bgr_pixel
</item>
<item>
cv_image
</item>
<item>
rgb_alpha_pixel
</item>
<item>
rgb_alpha_pixel
</item>
<item>
hsi_pixel
</item>
<item>
hsi_pixel
</item>
<item>
pixel_traits
</item>
<item>
pixel_traits
</item>
...
@@ -38,12 +37,16 @@
...
@@ -38,12 +37,16 @@
<section>
<section>
<name>
Image I/O
</name>
<name>
Image I/O
</name>
<item>
png_loader
</item>
<item>
jpeg_loader
</item>
<item>
jpeg_loader
</item>
<item>
load_bmp
</item>
<item>
load_bmp
</item>
<item>
save_bmp
</item>
<item>
load_dng
</item>
<item>
load_dng
</item>
<item>
load_image
</item>
<item>
load_jpeg
</item>
<item>
load_png
</item>
<item>
png_loader
</item>
<item>
save_bmp
</item>
<item>
save_dng
</item>
<item>
save_dng
</item>
<item>
save_png
</item>
</section>
</section>
<section>
<section>
...
@@ -75,6 +78,8 @@
...
@@ -75,6 +78,8 @@
<section>
<section>
<name>
Miscellaneous
</name>
<name>
Miscellaneous
</name>
<item>
cv_image
</item>
<item>
draw_line
</item>
<item>
draw_line
</item>
<item>
assign_image
</item>
<item>
assign_image
</item>
<item>
assign_image_scaled
</item>
<item>
assign_image_scaled
</item>
...
@@ -464,6 +469,25 @@
...
@@ -464,6 +469,25 @@
</component>
</component>
<!-- ************************************************************************* -->
<component>
<name>
load_jpeg
</name>
<file>
dlib/image_io.h
</file>
<spec_file
link=
"true"
>
dlib/image_loader/jpeg_loader_abstract.h
</spec_file>
<description>
This function loads a JPEG image file into
an
<a
href=
"containers.html#array2d"
>
array2d
</a>
of
<a
href=
"dlib/pixel.h.html"
>
pixels
</a>
.
<p>
Note that you must define DLIB_JPEG_SUPPORT if you want to use this object. You
must also set your build environment to link to the libjpeg library. However,
if you use CMake and dlib's default CMakeLists.txt file then it will get setup
automatically.
</p>
</description>
</component>
<!-- ************************************************************************* -->
<!-- ************************************************************************* -->
<component>
<component>
...
@@ -490,6 +514,44 @@
...
@@ -490,6 +514,44 @@
</component>
</component>
<!-- ************************************************************************* -->
<component>
<name>
save_png
</name>
<file>
dlib/image_io.h
</file>
<spec_file
link=
"true"
>
dlib/image_saver/save_png_abstract.h
</spec_file>
<description>
This global function writes an image to disk as a PNG (Portable Network Graphics) file.
<p>
Note that you must define DLIB_PNG_SUPPORT if you want to use this function. You
must also set your build environment to link to the libpng library. However,
if you use CMake and dlib's default CMakeLists.txt file then it will get setup
automatically.
</p>
</description>
</component>
<!-- ************************************************************************* -->
<component>
<name>
load_image
</name>
<file>
dlib/image_io.h
</file>
<spec_file
link=
"true"
>
dlib/image_loader/load_image_abstract.h
</spec_file>
<description>
This global function takes a file name, looks at its extension, and
then loads it into an
<a
href=
"containers.html#array2d"
>
array2d
</a>
of
<a
href=
"dlib/pixel.h.html"
>
pixels
</a>
using the appropriate image
loading routine. The supported types are BMP, PNG, JPEG, and the dlib DNG file format.
<p>
Note that you can only load PNG and JPEG files if you link against
libpng and libjpeg respectively.
</p>
</description>
</component>
<!-- ************************************************************************* -->
<!-- ************************************************************************* -->
<component>
<component>
...
@@ -507,6 +569,25 @@
...
@@ -507,6 +569,25 @@
</component>
</component>
<!-- ************************************************************************* -->
<component>
<name>
load_png
</name>
<file>
dlib/image_io.h
</file>
<spec_file
link=
"true"
>
dlib/image_loader/png_loader_abstract.h
</spec_file>
<description>
This function loads a Portable Network Graphics (PNG) image file into
an
<a
href=
"containers.html#array2d"
>
array2d
</a>
of
<a
href=
"dlib/pixel.h.html"
>
pixels
</a>
.
<p>
Note that you must define DLIB_PNG_SUPPORT if you want to use this object. You
must also set your build environment to link to the libpng library. However,
if you use CMake and dlib's default CMakeLists.txt file then it will get setup
automatically.
</p>
</description>
</component>
<!-- ************************************************************************* -->
<!-- ************************************************************************* -->
<component>
<component>
...
...
docs/docs/term_index.xml
View file @
275410af
...
@@ -927,6 +927,8 @@
...
@@ -927,6 +927,8 @@
<term
file=
"imaging.html"
name=
"get_histogram"
/>
<term
file=
"imaging.html"
name=
"get_histogram"
/>
<term
file=
"imaging.html"
name=
"hsi_pixel"
/>
<term
file=
"imaging.html"
name=
"hsi_pixel"
/>
<term
file=
"imaging.html"
name=
"load_bmp"
/>
<term
file=
"imaging.html"
name=
"load_bmp"
/>
<term
file=
"imaging.html"
name=
"load_png"
/>
<term
file=
"imaging.html"
name=
"load_jpeg"
/>
<term
file=
"imaging.html"
name=
"load_dng"
/>
<term
file=
"imaging.html"
name=
"load_dng"
/>
<term
file=
"imaging.html"
name=
"pixel_traits"
/>
<term
file=
"imaging.html"
name=
"pixel_traits"
/>
<term
file=
"imaging.html"
name=
"rgb_pixel"
/>
<term
file=
"imaging.html"
name=
"rgb_pixel"
/>
...
@@ -936,6 +938,8 @@
...
@@ -936,6 +938,8 @@
<term
file=
"imaging.html"
name=
"rgb_alpha_pixel"
/>
<term
file=
"imaging.html"
name=
"rgb_alpha_pixel"
/>
<term
link=
"imaging.html#rgb_alpha_pixel"
name=
"alpha"
/>
<term
link=
"imaging.html#rgb_alpha_pixel"
name=
"alpha"
/>
<term
file=
"imaging.html"
name=
"save_bmp"
/>
<term
file=
"imaging.html"
name=
"save_bmp"
/>
<term
file=
"imaging.html"
name=
"save_png"
/>
<term
file=
"imaging.html"
name=
"load_image"
/>
<term
file=
"imaging.html"
name=
"save_dng"
/>
<term
file=
"imaging.html"
name=
"save_dng"
/>
<term
file=
"imaging.html"
name=
"spatially_filter_image"
/>
<term
file=
"imaging.html"
name=
"spatially_filter_image"
/>
<term
file=
"imaging.html"
name=
"pyramid_down"
/>
<term
file=
"imaging.html"
name=
"pyramid_down"
/>
...
...
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